CHARACTER CREATION

Get a Character Sheet here.

THE WORLD

The first step in creating a character is getting an idea of the type of setting in which the game will be held. The GM should outline such details as genre, setting, campaign duration, story boundaries, and expected time commitment.

As a player, you should listen closely to the GM's descriptions since it will impact directly on the character you wish to create. Ask for clarification of any rule modifications the GM plans to use as well as any background restrictions on your character. If you have any game preferences involving issues such as combat intensity, maturity level, or drama versus comedy ratio, let the GM know about them. Help the GM create the game that you all want to play.

By the same token, the GM will want to try to give the players as complete a view of the world as possible without unduly revealing his story. Nothing is quite as frustrating as a player developing a character that is likely to be relegated to the side-lines in a story because the player didn't have enough information in advance.

THE CHARACTER

A character outline is a broad concept that provides you with a frame on which to build your character. It is not fully detailed; there is no need for you to concern yourself with the character's specific skills, powers, or background details at this stage.

Use the game boundaries established by the GM as the starting point for your character and build your outline on that foundation. Discuss your character ideas with the GM to ensure your character will work with those of the other players and with the overall themes and focus of the campaign.

Starting Characters: One of the most important things that the Game Master should discuss with his or her players is the number of Character Points the each character will have to start with. The default for most starting characters is 20 Character Points. Additional Character Points are assigned by the GM, and GM's should feel free to start their games at whatever level they see fit.

FLESH OUT YOUR CHARACTER

One of the most effective ways to better visualise your creation is to provide detail through a background history, a character story, or a character drawing. Spending time to develop your character without a rule structure will enhance your role-playing greatly, and can give the GM a window into your character's motivations, letting him craft a campaign that is more likely to interest your character.

As an aide to going into a bit more into depth with your character, consider these questions that lend themselves to more in-depth storytelling. The questions are asked from the character's perspective.

  • When and where were you born?
  • What is your relationship with your family members?
  • Choose a few descriptive words that describe you such as egregious, finicky, or salacious.
  • Name a few things you like in others. Name a few things you dislike in others.
  • What are you best known for, or are you relatively unknown?
  • Is there a particular phrase or mannerism that you repeat, or a reaction you always have to a specific thing?
  • Do you have a cherished possession, a favourite place to go for quiet, a hobby or a favourite food or drink?
  • What has affected your personality and your outlook the most?
  • What is your character apprehensive about?
  • Do you have one thing that you strive to do above all else? How does that reconcile with what you're doing now?
  • Why did you decide to leave home and your normal life? Why have you decided to start adventuring?
  • What secrets, if any, are you hiding?
  • What do you value the most? To help, rate these things from 1 to 20: Beauty, career, fame, family, friends, happiness, integrity, justice, learning, love, money, personal perfection, political values, possessions, power, religion, reputation, self-respect, sex, winning.

The five attributes are:

  • Agility
  • Ego
  • Fitness
  • Intellect
  • Perception.

These Attributes represent how fast, strong, or mentally tough your character is. The average for a human is zero. A zero means that a character gets no real bonus over anyone else when he attempts an action.

AGILITY

Each point in Agility adds +1 to: Melee, Damage, Reflex, Sequence, Acrobatics, Devices, Heal, and Sneak.

EGO

Each point in Ego adds +1 to: Mental, Physical, Athletics, Bluff, Diplomacy, Inquiry, Insight, Intimidate, and Power.

FITNESS

Each point in Fitness adds +1 to: Melee, Ranged, Damage, Physical, Athletics, Acrobatics, Intimidate, and Sneak.

INTELLECT

Each point in Intellect adds +1 to: Mental, Awareness, Bluff, Devices, Diplomacy, Heal, Innuendo, Knowledge, Power, Search, and Survival.

PERCEPTION

Each point in Perception adds +1 to: Ranged, Reflex, Sequence, Awareness, Innuendo, Inquiry, Insight, Knowledge, Search, and Survival.