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MIMIC

Upon a successful Power check against a TR of 10 plus the Rank of the target Attribute or Skill, the character can temporarily mimic any Attribute or Skill Rank of any single target character within reach. The Rank of Mimic equals the maximum Attribute Rank that can be mimicked (doubled to determine the maximum Skill Rank). The Rank of a mimicked Attribute/Skill only replaces the character’s corresponding Rank (if applicable) if it is higher; the character’s Attribute/Skill Rank cannot decrease through Mimic unless a specific Restriction is assigned.

Alternatively, upon a successful Power Usage: Mimic Skill check against a TR equal to the target Ability Score, the character can temporarily mimic any Ability Score of any single target character within range.

This ability may be selected multiple times. Each time this ability is selected after the first, you may choose one of three things: A +2 bonus to the Mimic check, the ability to Mimic an addition power at the same time, or an extra 5 squares of range.

MIND CONTROL

Requires: Telepathy

This ability allows the character to dominate other individuals mentally. Sorcerers, some psionic adepts, and creatures with hypnotic Powers (such as many demons or vampires) are among those likely to have Mind Control.

To use Mind Control, make a Power check against the target's Mental defence. If successful, you dictate their next action, even if that action is to do nothing. Initiating Mind Control requires a full round. The character must successfully make a Power check.

If multiple people with this ability work as a team, take the highest Power check and add +2 for each additional person working on the check. If there are multiple targets, take the highest Mental defence of the group, and add +2 for each additional target. If the check is successful, all targets are charmed. If the check is not successful, for every 2 that the check misses by, one target is not charmed.

Once Mind Control is established, it remains in effect until one of the dominating characters willingly relinquishes control, or until the target breaks free from the control. A target may attempt to break control under two circumstances: Once per turn the target can make a save, each a cumulative +1 bonus on each round after the save is made, or whenever he or she is given a command that conflicts with the nature of the character.

AGAINST TARGET’S NATURE

If a Mind Controlled target is commanded to perform an action that he or she would not willingly do under normal circumstances, the target can attempt to break control.

MIND SIPHON

Requires: Advanced Telepathy

The character can invade another person’s mind within 5 squares. This counts as an attack, and if the subject is unwilling or unaware, the character will enter Mind Combat with him or her. If the subject is willing or loses the mental combat, the telepath can probe his or her memory for information he or she needs.

A subject cannot detect a telepath reading thoughts or sensory impressions unless he or she has the Telepathy or Mind Shield Attribute at an equal or higher Rank. If the attack is detected, the target can choose to resist the telepath (or attempt to block it with the Mind Shield), in which case the only way to get through is via mental invasion. A subject will always be aware of a mental invasion (although a non-telepath may not understand exactly what is going on).
This ability may be selected multiple times. Each time this ability is selected after the first, the character can either attempt to invade one more person simultaneously, or extend the range an additional 5 squares.

MIND WRENCH

Requires: Mind Siphon

The character can invade another person’s mind within 5 squares. This counts as an attack, and if the subject is unwilling or unaware, the character will enter Mind Combat with him or her. If the subject is willing or loses the mental combat, the telepath can change, add, or remove one memory per attempt.

A subject cannot detect a telepath reading thoughts or sensory impressions unless he or she has the Telepathy or Mind Shield Attribute at an equal or higher Rank. If so, he or she can choose to block the telepath (or attempt to block it with the Mind Shield), in which case the only way to get through is via mental invasion. A subject will always be aware of a mental invasion (although a non-telepath may not understand exactly what is going on).

This ability may be selected multiple times. Each time this ability is selected after the first, the character can either attempt to invade one more person simultaneously, or extend the range an additional 5 squares.