m6

  • THE BASICS
    • CHARACTER CREATION
  • POWERS
  • FEATS
  • SKILLS
  • COMBAT
  • EXPLORATION
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activities advancement agility attribute cinematic core crawl creation damage dice effect feat home inherent intellect introduction maximum mechanic mount outline power roll round scene sequence shift started time up when

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action actions activities advancement agility attribute character cinematic combat component core crawl creation damage defect dice die discussion dismount effect ego feat fitness flesh focus getting gm home inherent intellect introduction manipulate maximum mechanic melee moments mount move non-combat number other out outline perception point power ranged roll round scene sequence shift skill stand standard started starting time up when

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COMBAT
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